Geometry
In this document, you will learn how to create good geometry for your levels using probuilder, how to properly tag them and how to create good arenas.
Creating geometry
In your level editor there are preinstalled tools named ProBuilder and ProGrids. They are powerful tools for creating advanced geometry without a need to use external programs. At first, they can be very confusing to learn. So it is highly recommended to watch this YouTube tutorial made by Brackeys to learn how to use them.
This video is skipped to 0:54.
If you are familiar with Blender, then you can build geometry in there, and then import it into Unity. Blender provides more tools for creating geometry than ProBuilder.
Tags and Layers
All of ULTRAKILL's geometry needs to have appropriate tags and a layer set to it, otherwise you will face issues such as not being able to jump or the floor being 'slippery'. For geometry there are:
Tags:
- Wall - for walls;
- Floor - for floors and ceilings.
Layers
- Environment - for all of geometry;
- Outdoors - for geometry that is located in the 'outdoors' section of the level, used for lighting purposes.