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Custom Terminal Entry

Beginning

Lets assume you have made a custom enemy and now you want to make its own entry in the terminal. This page will show you how to do it.


Creating a Custom Terminal Entry

  1. In the "Shop" find a "Enemies" gameobject.
Spelar_1
  1. In it's "Enemy Info Page" find a "Bestiary Database". Select it. Unity will show you its location. Click on it.

  2. In it you will see this.

Spelar_2

Open the "Enemies" tab and increase it size for your enemy.It will copy the . asset from above.

  1. Click on a .asset that was just created, choose it and copy its .asset

  2. Change its settings and then put it in the "BestiaryDatabase" in the "Enemies" tab.

Now you have a terminal entry for your enemy.


Changing the settings of the .asset

Spelar_3

Object name, type, description and strategy are pretty straightforward.

Game object : The prefab of your enemy.

Preview : Model of your enemy. (eg. the Preview Variant enemy prefabs)

Grid Icon : The icon of your enemy in the menu.

Background color : Each enemy type has a specific color attached to it. Here is the list of them :

List Of The Background Colors

| -Enemy Type- | -Color- | -Hex Code- |

  • Husks-Light Pink #E5A8A8

  • Machines-Light Blue #7A9ED9

  • Demons-Light Green #84E782

  • Angels-Golden Yellow #FFE872

  • Prime Souls-Black(Grey) #595959

  • Other(Secret Enemies,Prisons)-Light Grey #BFBFBF


Page by Alma(almaa_1.)